Okay, so I’ve been messing around with this “mario entertainer” idea, and I wanted to share how I got it all working. It’s not super polished, but it’s pretty fun.
Getting Started
First, I had to choose which Mario to use. I went with the classic NES version because, you know, nostalgia! Then I needed a way to control him. I decided to build a basic control interface with a few buttons:
- Jump
- Move Right
- Move Left
I thought about adding “Run” but decided to keep things a little less chaotic.

Building the Controls
I decided to do the buttons in a simple program. I messed around a little bit at first. I found some example code online for basic button interfaces and tweaked it to fit what I needed.
Putting It All Together
The real trick was getting the controls and display to work together.
I used this simple process:
- I opened the emulator with the Mario ROM loaded.
- I ran my program with buttons .
- I clicked my control buttons, and bam! Mario starts moving on display.
The Result (and some bumps)
It worked! I could make Mario jump and move around. It wasn’t perfect, of course. Sometimes, button input was slow, I had to click repeatedly. But hey, it was a start! I had a little Mario I could control!
I played with it, showed it to my friend (they got a kick out of it), and thought about how to make it better. I might try to improve the input lag or even add more complex controls later.
So, that’s my “mario entertainer” project so far. It’s a simple thing, but I’m pretty happy with how I got it all working. Maybe you can try something similar and make it even cooler!